Pilgrimage

Release: January 4, 2017

Development time: 1 month

Download page

Pilgrimage is a reflective top-down platformer about scaling a mountain.

The game was developed by myself two other people. I was responsible for programming, sound design and enemy behavior design. I was also the project manager and the story writer.

The core loop was developed within one week, and the rest of the time was spent polishing and crafting levels.