Isiah Brighton's Portfolio

Isiah.Brighton@gmail.com

  • Most of My Days
  • Ponda Vs the Color Queen
  • Highway to the Danger Zone
  • It Came from the Closet
  • Jardín
  • Nothing Goes Wrong in Space
  • The Fertile Crescent
  • What's Left

Most of My Days

Download Link

Global Game Jam, January 2019

Team size: 3-4

My responsibilities: Programming, concepting, level piece design, music

I worked in a team of 3 animators (one of whom had to leave partway through) who had never made a game before.

Ponda Vs the Color Queen

Download Link

self-imposed jam, August 2018

Team size: 4

My responsibilities: Programming, music, project management

I worked in a team of people who had never made a game before, any my task was essentially to enable them to make a game within a jam setting.

Highway to the Danger Zone

Download Link

Global Game Jam, January 2018

Team size: 5

My responsibilities: Programming, project management

I taught a programmer unfamiliar with the engine the language and then worked with them, while keeping the large group on task, ensuring the game's vision was cohesive.

It Came from the Closet

Download Link

STL Scatter Jam, October 2017

Team size: 3

My responsibilities: Programming, artificial intelligence, design, writing

Later myself and one teammate continued development into a commercial game, which you can find information about here.

Jardín

Download Link

Ludum Dare 38, April 2017

Team size: 3

My responsibilities: Programming, artificial intelligence, ecosystem design

Mostly we worked in a team of 2, where a third person worked remotely on the music. This game was an environment simulator.

Nothing Goes Wrong in Space

Download Link

Global Game Jam, January 2017

Team size: 4

My responsibilities: Programming, concept design, music

Later I turned this jam into a mobile game, which you can read about here.

The Fertile Crescent

Download Link

Ludum Dare 36, August 2016

Team size: 2

My responsibilities: Programming, design, music

What's Left

Download Link

Indies Vs Gamers, July 2015

Team size: 1

My responsibilities: Programming, design, music, art

Technically the first game I ever published, this jam was a competition. Of the 368 entries, my game placed 132nd.